- battlewagon wants to ram
- has to move maximum speed
- cannot shoot
- turn in desired direction
- declare intent to ram
- move forward until a unit is contacted
- if wagon meets friendly unit
- stop
- if wagon meets non-vehicle unit
- tankshock
- deffrolla deals D6 S10 hits immediately
- unit takes morale test
- if it fails, it immediately fall back
- if it passes, unit MAY nominate one model in the path of the wagon to death or glory:
- deffrolla deals another D6 S10 hits immediately
- model makes 1 single attack against the rammer's front armor, automatically hitting
- if attack stops the rammer (stun, immobilize, wrecked, destroyed), done.
- if the attack does not stop the rammer (stun, immobilize, wreck, destroy), the model is removed, no saves or anything possible
- continue movement
- if wagon would end up on top of previously tankshocked model, move out of the way by shortest distance and maintaining unit coherency
- if wagon would pass the unit completely they do not have to move out of the way
- if wagon meets walker
- tankshock
- deffrolla deals D6 S10 hits immediately
- walker must choose to brace for impact or attempt death or glory attack
- brace for impact: walker is treated like a vehicle and rammed, goto 6.2
- death or glory: (can't do this if walker was rammed in the back)
- deffrolla deals another D6 S10 hits immediately
- model makes 1 single attack against the rammer's front armor, automatically hitting
- if attack stops the rammer (stun, immobilize, wrecked, destroyed): done.
- if the attack does not stop the rammer: walker is treated like a vehicle and rammed but against its rear armor, goto 6.2
- continue movement
- if wagon meets vehicle
- tankshock
- deffrolla deals D6 S10 hits immediately
- ram
- rammer takes hit against its front armor
- rammed vehicle takes hit against rammed side
- if rammed vehicle is still there even if wrecked, done.
- if rammed vehicle is destroyed, continue movement
So there you have it, step by step! Turns out its a very bad idea to be in front of a deffrolla.
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